"Bloodthirsty little beasts. Never trust a duck." ~ Jace Herondale
- Joined March 2018
- Member of Ravenclaw
- 0 House Points
- 1st Year
- United States
BackstoryShadowhunters (also known as Nephilim) are the appointed warriors on Earth of the Angel Raziel. They are appointed specifically to control and preside over the demons and supernatural creatures that reside in our world. A thousand years ago Raziel bestowed the tools to accomplish this task. These tools are:
The Mortal Instruments—used so Shadowhunters may know truth, speak with angels, and make more of their kind
The country of Idris—where Shadowhunters live away from demons and the mundane world
The Book of Raziel (or “Gray Book”)—used by Shadowhunters to access the magic of angels to protect and augment themselves
Raziel gave these gifts to the first Nephilim, Jonathan Shadowhunter—the Shadowhunter namesake.
A treaty that ordains how Shadowhunters and Downworlders may interact, as well as each group’s rights, responsibilities, and restrictions.
The collective name for the political body made up of all active Nephilim. All Shadowhunters that recognize the authority of Idris make up the Clave. When Shadowhunters reach adulthood at age eighteen, they declare their allegiance and become full Clave members.
Smaller, more regional groups of Shadowhunters (ex: a specific country or sometimes a particularly large city) that coordinate their own local decision making and organizational structures as they see fit, although the Clave as a whole is responsible for placing Shadowhunters in charge of specific Institutes, and the Clave may intercede in cases where a Conclave/Enclave is organized in some way that is against the spirit of the Nephilim as a whole.
The highest appointed official in the Clave—the equivalent of a prime minister, rather than a king or president. They wield little executive power but rather serve to preside over the Council, to officially tally its votes, and to help interpret the Law.
The governing body of the Clave, which deals with matters of immediate importance that are not large enough for the entire Clave to become involved in. Local Enclaves/Conclaves choose representatives to sit on the Council.
Another name for Nephilim Law. It provides the rules of conduct for Shadowhunters and Downworlders; it is by the right of Covenant that the Nephilim enforce their Law in Downworld. The Covenant protects the rights of Shadowhunters to enforce civilized relations among the Clave, Downworld, and the mundane world, and also protects the rights of Downworlders. It is the Covenant that guarantees that the Shadow World remains shadowed from the mundane world. The Covenant long precedes the Accords.
Shadowhunters’ secret country, hidden in Central Europe. It’s capital, and only city, is Alicante, and is where the Council resides, and where Clave meetings are held.
The Sisters design and forge weapons for the Nephilim; they are the keepers of adamas, the holy metal given by Raziel to use. They reside in the Adamant Citadel, which is even more hidden than the Silent City.
The most common tools of the Shadowhunter, and the source of their ability to fight the demonic Incursion at all, are the Marks of Raziel, a complex runic language given by the Angel to grant powers beyond mundanes. Some Marks are applied to the bodies of Shadowhunters, and some are applied to physical objects. (See Runes Page)
Parabatai are Shadowhunters who have taken an oath in front of the Council to fight together as lifelong partners. A Shadowhunter may choose only one parabatai in their lifetime and cannot perform the ritual more than once. Like the marriage bond, the parabatai bond is broken only by the death of one of the members of the partnership.
The Brothers serve as the keepers of lore and knowledge. They are the librarians, researchers, and medics for the Nephilim. They reside in the Silent City, a place deep underground.
The device (and fundamental tool) used to inscribe Marks. Stele are wandlike instruments made of pure adamas. They are inert when not in use but when taken up, glow and warm with the magic of the Marks.
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