Defense Against the Dark Arts Vol 1.

written by Lily Prang

You will find information and tips about the dark arts that will help you in study. First years only! This will also help you for your quizzes. If you are having trouble with your DADA then it is good to do some research so so can get better. Here are facts. This book is perfect for research. If you need to know something you can read this book and you should find out what you want.

Last Updated

05/31/21

Chapters

12

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1,821

Types of Spells

Chapter 3
Spell Type: Static Spells

The first type of spell that we need to discuss is the static spell. These are the types of spells that we will most often encounter in this course. A static spell is a type of spell that has a singular and immediate effect that does not change when cast. To cast a static spell, there is no extended concentration involved. The duration of the concentration lasts only as long as it takes to cast the spell and to allow the effect to happen. For example, when casting the Knockback Jinx the concentration necessary goes no further than the amount required to say the incantation and perform the wand movement while concentrating on the target and effect. Once the spell is cast, the required concentration is done.

This type of spell will also be the easiest to break away from the traditional forms of spellcasting. In previous chapter, we learned about how important the precise wand movement is. With static spells, it will be easier to learn how to cast spells without a wand movement, since the focus needed only extends until the spell is cast. This allows you to more easily concentrate on the effect and cast the spell successfully while simply pointing your wand at the target. However, this is an extremely difficult endeavor and one that you will not begin to learn until your Fifth Year; until then, you will need to perform all wand movements.


Spell Type: Dynamic Spells

The second type of spell that you will encounter is known as a dynamic spell. These spells will require a stronger sense of concentration, since you will need to hold the concentration for a longer period of time. These types of spells will typically have either extended effects that require a continuous flow of willpower and concentration that must be directed towards the target and the effect, or effects that can be changed in the middle of the casting. For example, the Patronus Charm (a charm you will not learn until much later as it is very advanced) requires a constant flow of magical energy and also requires direction. You will need to direct it to attack the Dementors (dark creatures that will be covered during your Sixth Year) and that will require a continuous flow of magic and an extended amount of concentration. If you lose your concentration even for a moment, the spell will dissipate.

These types of spells will appear in this class less frequently. The primary goal here is that you are aware of both types of spells, since both will, eventually, appear in some capacity.

It is important to note that some spells can fall under both categories. One example is the Fire-Making Charm, which is a static spell when it is cast with the intention of lighting a candle or an object on fire, but can become a continuous spell when you extend your concentration in order to create a stream of fire.

While we are thinking about a continuous flow of magic that would go into casting a continuous spell, we must also talk about the repercussions of overexerting yourself magically. Each spell you cast utilizes magical energy and, if you use too much at one time, you will suffer from what is known as magical exhaustion.
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