Dark Creatures Of The Other World

written by Lilia Le Fay

Discover the facts about these Animalistic Monsters that haunt the Grimm's dreams and become living nightmares. Some friends, some foes, and all a mystery of the human race...

Last Updated

05/31/21

Chapters

31

Reads

1,259

Wesen: W

Chapter 27

Wesen in the W category.



Wældreór:

Wældreór (WAL-DREH-ohr; AngSax. wæl-dreór "blood of the slain") is a Wesen suffering from a rare blood disease related to Dengue fever (click on word link for more info). The disease only affects canine Wesen, and Wældreórs are the inspiration of the Chupacabra (click on word link for more info) legend.

The disease is transmitted through bodily fluids. Consequently, mosquitoes can serve as vectors of the disease. The main symptom of the disease is a high fever, though another possible symptom may include the presence of a rash around the location of where the mosquito transferred the disease.

Wældreórs are usually visible to everyone, and they are not very strong and can be restrained by Grimms with relative ease.

The disease can be treated by injecting the cure into the spine. While the cure takes mere seconds to take effect, it must be administered within 48 hours. If not, the victim will continue to turn into a Wældreór with increasing frequency until they are trapped in their monstrous form. Once the afflicted reach this stage, they do not have long to live.

When waged as a Wældreór, victims are savage monsters with an appetite for blood. With their normal personalities suppressed, they will even go after friends and loved ones to slake their thirst. Wældreór feed by tearing open a persons neck and sucking up the blood. Sufferers retain no memories of what they did as a Wældreór.

Features:

Wesen infected with the disease have blood-red eyes and sparse, mangy fur. Bloody patches also appear on their skin.





Wendigo:

Wendigo (WIN-dee-go) is a savage, cannibalistic Wesen.

It is unsure how strong they are because a humanwas able to handle two Wendigos, though not at once, and he was even able to kill one and severely injure another (albeit with a gun). It should be noted, however, that the man were big men and trained fighters (a soldier) and in turn, stronger than average. On the other hand, a single Wendigo was able to fair quite well against a Grimm, even after it had been wounded.

They are at least more durable than humans, able to run away moments after an intense fight. It also took several bullets from a hand gun to kill one, even at close range.

In the distant past, Wendigos were savage cave dwellers in which they carelessly stored the remains of their victims. In modern times, however, Wendigos have been forced to adapt and now store the remains of past meals in pits located in the basements or crawl spaces of their homes.

Despite becoming more civilized, Wendigos are extremely savage when provoked. Despite this, like most Wesen, Wendigo fear Grimms. However, they will still fight with them. It should be noted that if they get wounded, they become more ferocious. They appear to be sadistic creatures, as they enjoy mocking their prey before eating them.

Legend had it that the Wendigos' hunger could never be sated. Wendigos would compulsively eat human after human, and as it consumed more, it would become larger, causing the stomach to never become full. As a result, a Wendigo that had consumed several humans in a short time would become very large.


Features:

When woged, they grow short, snow-white fur over their body, their teeth develop into needle-like fangs, their eyes turn yellow and appear to glow, their ears elongate, and their nails grow into long curved claws, which they often use in fights. Wendigos also have a distinctive brow ridge that curves downward in a half-U shape at the outer ends of their brows, before smoothly transitioning with the rest of their heads.

Unlike most Wesen whose voice remains unchanged or becomes deeper when they woge, Wendigos gain a higher pitched voice.





Wildermann:

Wildermann (VIL-dər-maan; Ger. "wild man") is a hominid-like (link in 'hominid' for more explanations) Wesen. They are the inspiration of the bigfoot legend.

Possibly one of the most well-established Wesen in human folklore, the Wildermann is documented not only in the world-wide phenomena of Sasquatch-like beings, but they were also depicted throughout the art and tales of many medieval European cultures. They traditionally are shown as solitary men or women covered in hair. In archaic English, they were known as the Woodwose ('wose' derived from the same root as Wesen). 

Wildermann are incredibly strong and are more than capable of tearing a full grown man to shreds and casually overpowering Blutbaden (see Wesen: B). They are incredibly fast for their size and are capable of traversing large distances in a short amount of time. While Wildermann have high levels of stamina and pain tolerance, they are no more durable than humans.

Ironically, despite their rather frightening appearance, Wildermann are normally a very friendly Wesen species. Wildermann tend to be loners who enjoy nature and activities such as campfires, hiking, and camping. Despite their peaceful natures, Wildermann will resort to violence when they feel it is necessary. When enraged, a Wildermann is a terrifying sight to behold.

Many Wildermann are highly self-conscious about their woge. Consequently, they will seek professional psychiatric help worrying they suffer from a lack of impulse control, when, in fact, they do not.

Famous Wildermann have historically been poets and supporters of transcendentalism. They neither reject civilization nor fully embrace wilderness, representing their solitary preferences while also showing their unwillingness to give in completely to their inner beast.

Features:

When they woge, Wildermann experience an explosive growth of hair. Their hair is hominid in form, except it has a second outer layer covered in small spines. The outer layer is supported by a single-helical structure. Wildermann also gain a more ape-like face, including a strong protruding jaw with enlarged canines. 

Most notably, Wildermann have enormous feet capable of leaving deep impressions in the ground; thus, they are known as Bigfoot. Some Wildermann also have red-colored irises when they woge.




Wildesheer:

Wildesheer (VIL-dəs-hair) or Caccia Morta(KAT-chuh MOR-tuh) is a wolf-like Wesen. 

Wildesheer are generally large and muscular individuals, and their strength increases considerably when they woge. They are among the strongest and most dangerous Wesen, able to lift a grown man into the air with one arm, and two were able to fight on even terms with and even overpower a Grimm and a Blutbad (see Wesen: B). They are also very durable creatures, able to shrug off excessive punishment, even when not woged.

Presumably, a Wildesheer's long hair is linked directly to its circulatory system, as three of them bled excessively from the severed locks of hair and died almost instantly after they had their hair cut off by Nick. This appears to be their only weakness.

Wildesheer are ferocious and extremely aggressive Wesen that historically made up the majority of the dangerous Nordic warriors that became known as "Berserkers." Their extremely fearsome battlefield prowess is due to the horrific way in which they fight. Wildesheer enter the battlefield with no fear of death, fighting in a trance-like state of murderous fury. They take down opponents by way of a broken neck and coat themselves with the blood of their victims.

 In addition, they will scalp their defeated enemies and sew the various scalps into a cloak that they will don for their next battle. The Wildesheer supposedly draws from these scalps, the power of those they once belonged to. This seems to actually work, as one Wildesheer shrugged off a close range shot of a strong poison.

In the modern day, Wildesheer will target powerful people in uniform (state troopers, police officers, military veterans, etc.) who are considered modern day warriors and continue their gruesome tradition of scalp collecting. They appear to hold a level of respect for their opponents, deeming them worthy before scalping them. Wildesheer also lead generally nomadic lifestyles, traveling from city to city to find worthy victims, but aren't above hunting in small groups.

Due to their obsession with fighting warriors, Wildesheer are willing to hunt Grimms. They've been known to start entire hunts for one, and they have been doing this for centuries. Upon arriving before the confrontation, there is a storm of lightning, thunder, and wind, as if the beasts are "blown out of hell."

Due to their prowess, Wildesheer are greatly feared throughout the entire Wesen community. Blutbaden (see Wesen: B) tell stories of Wildesheer killing Grimms to their children. 

Features:

When woged, a Wildesheer gains a coat of grey fur and a prominently bestial facial visage. The brow over their large, black eyes becomes larger and monstrous in nature. The nose becomes canine in appearance, and the face becomes a short, almost pushed-in snout. The mouth becomes filled with glistening yellow fangs.




Willahara:

Willahara (vil-uh-HAHR-uh) is a rabbit-like Wesen. Willahara are known to be an especially fertile Wesen species, capable of producing a large number of offspring. 

Willahara are very passive creatures, not liking to woge in front of even other Wesen. Like many Wesen, they are afraid of Grimms and avoid them. They also greatly fear Wesen who hunt them for their feet; these hunters are known as Leporem Venators (more info if you click on the link). 

Willaharas are still being victimized by these hunters and have been hunted for so long by them that all members of the species know of them without even needing to see them. They are instantly recognizable to Willaharas by the tremendous labryses they wield as well, a type of axe. Once a Willahara family becomes targeted, they do not stay in one place very long but will continue to stay together.

Features:

In their woged state, there appears to be some slight variation between genders in their appearance: 

Males gain white fur covering all of their neck and most of their face except for the area just below the eyes, the tip of their nose, and the area of the philtrum (more info if you click on the link). The first two incisors elongate, and their ears migrate towards the top of their head and become rabbit-like and pointed at the top. 

In females, the coloration of their fur is not pure white and is mostly brown, with the white hairs being more accentuated around the mouth, ears, and area of both eyebrows. Their first two incisors elongate just as the males' do, but their ears become more elongated and do not stand as straight as a male Willahara's ears.

When woged, Willahara feet gain fur covering most of the dorsal surface and all of their ankles, with no fur growing on their toes, which reduce to just four digits (their hands still have five). Their toes and toenails elongate as well. They do not possess an enhanced jumping ability in their woged state but are fairly quick.






Hogwarts is Here © 2024
HogwartsIsHere.com was made for fans, by fans, and is not endorsed or supported directly or indirectly with Warner Bros. Entertainment, JK Rowling, Wizarding World Digital, or any of the official Harry Potter trademark/right holders.
Powered by minervaa