The Charms Journal (My Personal Charms Notes)

written by Aurora Nüt

This is my Charms class journal, It contains my notes for the class, in the form of simple points with the Important dates of magical history and laws. With a detailed description of the spells we learn and their development across time. (Also with a reference of my other book "The Grimoire (My Personal Book Of Spells)" which has the correct incantation and proper wand movement for all the spells) With both books I hope to share help with the magical knowledge we gain here in HIH in a very simplified way. I hope it helps everyone, and check it often as I'll add more spells as I move forward In my class.

Last Updated

05/31/21

Chapters

4

Reads

1,847

Second Lesson

Chapter 3

Lesson 2

this lesson we learned about many interesting things, like the difference between witches/wizards, muggles and squibs.

with a lot of new pieces of information about the magical world, and how it affects non-magical people (muggles or squibs).


  • Muggles can neither cast spells nor sense the presence of magic. They also are unable to brew potions, even if they happen to have the proper magical ingredients, due to the need to infuse a potion with magical power while the potion is being brewed. 

  •  Dementors are responsible for guarding the Wizard Prison Azkaban, and one of their magical talents is the draining of happiness from their surroundings. Witches and Wizards are able to see a Dementor, though Muggles and the non-magical but wizard-born Squibs cannot*. The only thing a Muggle can sense is the happiness being drained from them.

  • Witches and Wizards can also inherently use devices such as Broomsticks while Muggles cannot. 

  • the child of a Witch or Wizard will themselves have magical ability.

  • Rarely the offspring of a Witch and Wizard can be a Squib, someone who is not able to use magic nor use magical devices.

  • Occasionally it's possible that two Muggles are able to have a magical child. There is always a Witch or Wizard somewhere within their family history, though they might be several generations removed. Being the offspring of two Muggles or having at least one magical parent does not appear to affect a Witch or Wizard's aptitude for magic.

  • The offspring of two magical parents who have never intermixed with Muggles is often referred to as "Pureblood". Those who are known to have at least one Muggle parent, grandparent, etc. in recent memory (as well as at least one Witch or Wizard) are known as "Halfbloods". For those who have no documented Witches or Wizards in their ancestry, the term "Muggleborn" (and occasionally the highly offensive term "Mudblood") are used, though the offensive representation is considered a fairly egregious insult.




we've also learned about the levitation spell which is pretty interesting and very much useful in our daily life.

                                                           

we got to know how this kind of spell developed across history to reach this point, and the key difference between similar spells, who knows maybe one day it will develop into a more complicated spell.


                             

 The Development of flight charms


The Hover Charm
Incantation: Levioso 

Wand Movement: Inward Spiral then Up

Focus: None

Willpower: Moderate; determines how heavy an object can be lifted

Concentration: None

One of the earliest known spells that allowed Witches and Wizards to magically move something off the ground is known as the Hover Charm. it allows the caster to move that object up and down.


The Rocket Charm
Incantation: Alarte Ascendare 

Wand Movement: Quick Swish at the End

Focus: The target object

Willpower: High; determines how high the object will ascend before falling

Concentration: None

The Spell is only capable of propelling an object straight up into the air and back down again. 



The Floating Charm 

Incantation: Fluito 

Wand Movement: Jab and Upward Flick

Focus: The target object

Willpower: High to very high, depending on the weight and distance of the object.

Concentration: Moderate. Concentration should be maintained on the target object.

this spell can target a distant object rather than requiring physical contact, this spell involves vertical movement controlled by wand motions, and requires continued concentration on the object being levitated. Objects can only be levitated a handful of feet into the air, and they cannot be directed to move any other way besides up and down. 



The Levitation Charm
Incantation: Wingardium Leviosa 

Wand Movement: Swish and flick, then moving with the object as if pulling it by a string

Focus: The target object

Willpower: Moderate to very high, depending on the weight and distance of the object.

Concentration: Moderate. Concentration should be maintained on the target object.

The Levitation Charm is the closest the Wizarding World has come to true flight. an essential spell to a Witch or Wizard of any age. It allows the caster to control not only the vertical movement of an object with wand motion, but its movement back and forth or side to side. The charm even allows the caster to lift objects normally too heavy for them to lift themselves, though this also requires some effort of will.

The only known limitation of the Levitation Charm is that it fails to work on humans.


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