Mondelwyn'S Encyclopedia Of Enchantments

Mondelwyn's Encyclopedia of Enchantments was written by Mercurian Mondelwyn, a widely travelled wizard of the seventeenth century. His ambition was to publish a tome containing all spells and enchantments that were practiced wizards of various parts of the world, hence this precious volume. Lost to obscurity, his Encyclopedia has recently resurfaced due to renewed academic interest in the early 1900s, and has proved remarkably insightful on the diversity of charms and curses of the magical world. This book is for both the novice and the master, for the curious and the learned. It describes common charms as wells as complex curses, offering information and inspiration alike. (Author's note: this is an exercise in indulgent spell-making, and thus will contain many non-canonic incantations and spells, and take several liberties with the spells taught in HiH. Nevertheless, I hope this work is appreciated as an exercise in imagination and inspiration. Your support is welcome (through messages etc.)! Keywords: Spells, incantations, charms, curses, jinxes, hexes, enchantments

Last Updated

05/31/21

Chapters

17

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2,206

Altering Iii: Changing Hearts And Minds

Chapter 14

1X.1 Cheering Charm

Incantation: Felixempra
Difficulty: II
Counterspell: General Counterspells (0.1), Clarifying Charm (1X.4)
Effect: Improves a person's mood temporarily
Concentration required: Only upon casting. Caster should focus on intense joyous feelings that will manifest in the spell.
Alternative uses: This spell is required for the completion of the Felix Felicis potion.

1X.2 Sorrow-Sowing Spells

Incantations: Tristemper, Morosorrow
Difficulty: II
Counterspell: General Counterspells (0.1)
Effect: Induces a temporary bout of depression and sadness.
Concentration required: Only upon casting. Caster is required to focus on emotions of sadness that will manifest in the spell.

1X.2 Melancholic Malediction

Incantation: Auramens Melancholera
Difficulty: IV
Counterspell: Patronus Charm (X.X) (The Clarifying Charm (1X.4) offers temporary respite, but subsequent spells might fail)
Effect: Casts a foreboding sense of dread and depression over a wide area.
Alternative uses: This spell has been hypothesised to be used in the brewing of the Drink of Despair.
Nota Bene: This is a form of Dark magic, and as such requires some understanding of Dark enchantments which will not be detailed here.

1X.3 Confundus Charm

Incantation: Confundo
Difficulty: III
Counterspell: Clarifying Charm (1X.4)
Effect: Induces a state of mental disorientation and lack of focus, causing the victim to be easily susceptible to suggestion.
Concentration required: Only upon casting.

1X.4 Clarifying Charm

Incantation: Claromentis
Difficulty: II or higher, depending on the spell to undo
Counterspell: Clarifying Charm (1X.3)
Effect: Gives a sense of mental clarity to the target, often dispelling Mental Modifier Spells such as the Confundus (1X.3) and Cheering Charms (1X.1).
Concentration required: Only upon casting. Caster should have a clear, meditative mind and focus on that meditative state.

1X.5 Sleeping Spell

Incantation: Hypnosate
Difficulty: II
Counterspell: Reviving Spell (1X.6) (The Clarifying Charm may sometimes work if the target is still awake, but will not work when the target has fallen asleep)
Effect: Induces a temporary but almost instantaneous bout of drowsiness which often leads to sleep.
Concentration required: Only upon casting.
Alternative uses: This spell is sometimes cast for the completion of many sleeping potions, including the standard Sleeping Draught and the Draught of Living Death.

1X.6 Reviving Spell

Incantation: Rennervate
Difficulty: II
Counterspell: Sleeping Spell (1X.5)
Effect: Induces mental awakeness and energy, reviving people from sleep (magically induced or natural) or other states of unconsciousness (fainting or Stupefaction).
Alternative uses: This spell is sometimes cast for the completion of the Wideye or Awakening Potion.


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