Charm 1st year
written by Diana Morningstar
In this book I am going to publish all my 1st year charm notes. This book is not a substitute for lessons. English is not my first language so it is very likely that I have some spelling and grammar mistakes. If you don't like this, I don't recommend that you read it. If you don't mind let's get started. P.D: I will update every Friday
Last Updated
05/31/21
Chapters
3
Reads
320
Week 3 (Properties and movements of the wand)
Chapter 3
Wand Properties
The wand is the focus of most magic and serves to focus our power.
The wand is as unique as the witch or wizard you choose, but they are not living beings since they are not autonomous beings that are capable of acting on their own, but they need someone with magical ability.
Wands work better or worse depending on the wizard who uses them. A wand is always going to work best with the wizard or witch you choose.
There are four parameters that define a wand:
- LENGTH: They usually measure between 9 and 14 inches. The shorter wands of this choose a wizard / witch who is missing something and the longer of this choose wizards / witches with a physical quirk. For example: a giant wizard or a half giant)
- FLEXIBILITY: The most flexible wands choose individuals with a high degree of adaptability while the most rigid ones choose individuals with a low degree of adaptability.
- WOOD: The wood of the wand depends on an expression of the wizard or witch. A wand can only have one type of wood.
- CORE: It is made from some part of a magical being. The most used are usually: unicorn tail hair, dragon heart fiber and phoenix feather. A wand can only have one core.
WAND MOVEMENTS
They are necessary to shape magic. Almost all spells that require wands require a specific wand movement.
CHARMS:
The healing enchantment
Charm: Reparo ('reh-PAH-roh')
Wand Movement: Spiral inward until the object is completely repaired.
Willpower: minimal
Concentration: High. The display of the repaired object should be maintained until the object is repaired.
Unlocking enchantment
Charm: Alohomora ('al-LOH-ha-MOR-ah')
Wand movement: backwards S curving up at the end
Willpower: None for simple mechanical locks; from minimal to very high for locks ranging from complex mechanical to complex magic.
Concentration: visualization of yourself opening the lock.
The wand is the focus of most magic and serves to focus our power.
The wand is as unique as the witch or wizard you choose, but they are not living beings since they are not autonomous beings that are capable of acting on their own, but they need someone with magical ability.
Wands work better or worse depending on the wizard who uses them. A wand is always going to work best with the wizard or witch you choose.
There are four parameters that define a wand:
- LENGTH: They usually measure between 9 and 14 inches. The shorter wands of this choose a wizard / witch who is missing something and the longer of this choose wizards / witches with a physical quirk. For example: a giant wizard or a half giant)
- FLEXIBILITY: The most flexible wands choose individuals with a high degree of adaptability while the most rigid ones choose individuals with a low degree of adaptability.
- WOOD: The wood of the wand depends on an expression of the wizard or witch. A wand can only have one type of wood.
- CORE: It is made from some part of a magical being. The most used are usually: unicorn tail hair, dragon heart fiber and phoenix feather. A wand can only have one core.
WAND MOVEMENTS
They are necessary to shape magic. Almost all spells that require wands require a specific wand movement.
CHARMS:
The healing enchantment
Charm: Reparo ('reh-PAH-roh')
Wand Movement: Spiral inward until the object is completely repaired.
Willpower: minimal
Concentration: High. The display of the repaired object should be maintained until the object is repaired.
Unlocking enchantment
Charm: Alohomora ('al-LOH-ha-MOR-ah')
Wand movement: backwards S curving up at the end
Willpower: None for simple mechanical locks; from minimal to very high for locks ranging from complex mechanical to complex magic.
Concentration: visualization of yourself opening the lock.