First Years Guide to Ace Charms: A Study Guide
This book is intended for all who need a quick study reference guide for CHRM-101. It has a glossary of terms & its appropriate meanings for the entire course. Each chapter is based on a lesson; where it won't go into grave detail, but will give you the necessary components to study for upcoming tests & assignments. This does not include mid-term & final exams. All detailed information about each topic is in your official lessons with the Professor. DO NOT COPY AS IT IS PLAGIARISM!
Lesson Three: Wand Properties & Movements Study Guide
Wands are deemed semi-sentient. Wands are not living things, which would be a breach of a transfiguration law. Wands are also not self-sufficient, so they need a magical being to be used. Wand lengths are usually nine to fourteen inches. Wand flexibility is based on a person's desire to change & how well they adapt to the change. Wands have only one wood source. If wands used more than one wood type, it would produce strain which would lessen the wand's power. There can be only one core in a wand. If there would've been more than one, the wand would become weak & explode. Most spells must have your wand pointed at your aiming object or rival at the end of the movement. One of the magical limits is the details for every spell is different than the next. You must say the correct words properly & recall the correct movements. If not, it can be disastrous.
The Mending Charm
Incantation: Reparo (reh-PAH-roh)
Wand Movement: Inward spiral until completely done
The Unlocking Charm
Incantation: Alohomora (al-LOH-ha-MOR-ah)
Wand Movement: Backward S & curve upwards
Willpower: None to very high
⊱ Wands that are flexible are pliant, spongy, springy, supple, whippy, willowy, or yielding.
⊱ Wand cores are mainly unicorn tail hair, dragon heartstring, & phoenix feather.
⊱ Other cores include kelpie mane, Veela hair, troll whisker, dittany stalk, & Kneazle whisker.
⊱ Movements can be in the form of a swish, flick, jab, or wave.